Project
HTML5 Mode 7
As I mentioned in the Hoxtron project, I'm rewriting the basic engine in HTML5/JavaScript. This is the first pass on the floor renderer, which right now looks very
similar to the track technique in Super-Mario-Kart on the SNES. That particular approach is called 'Mode-7' after the screen-mode the console used, hence the name.
I should point
out I'm being a bit tongue-in-cheek as my code actually works by 'Ray-Casting' and I wouldn't recommend writing a retro Mario Kart style game using this code! (parts of which are simply
un-optimised code pasted from the original ActionScript)
If enough people ask I will happily program a Mode-7 track for you though!
More soon...
Special thanks to Mr Doob for inspiring my interest in HTML 5 ;-)
Format
HTML5, JavaScript, JPG
Copyright 2001-2013 Daniel Brown