WebGL demo using HTML5 and webcam. Note this piece requires a modern browser that supports native webcam access, such as Chrome or Firefox, and WebGL.
Continuing my WebGL shader studies, here's one that simulates gel-like fluidity and refraction.
This piece uses two textures creating using original images used under Creative Commons license, by Flickr users Ben Salter and Karen Neoh.
I have left the source un-minified, so if you are interested you can see exactly how it works. Enjoy!
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This piece requires a webcam. Move around to see your body turned into gel.
HTML5 / WebGL.
Copyright 2001-2014 Daniel Brown